For over fifteen years, Smoke & Mirrors has evolved alongside our work, each edition reflecting a different moment in our creative journey. This newest release strips the design back to its essentials.
Inspired by the quiet monumentality of brutalist architecture, the deck features a restrained back design, completely custom face cards, and a deliberate emphasis on form, proportion, and negative space. Every detail has been reconsidered without losing the unmistakable character of Smoke & Mirrors.
The Deluxe Edition in off-white comes housed in a brushed stainless steel case with a precision die-cut lid that frames the Dan & Dave monogram beneath. Equal parts object and playing card box, the case is designed to age gracefully with use.
Available for 24 hours only.
Deluxe Edition
Rather than producing a predetermined quantity, the final production run will be established by the total number of decks ordered during the release window. Once ordering closes, the edition is permanently closed.
Every deck will be individually signed and hand-numbered by Dan and Dave, making each one a record of this singular production.
A new expression of Smoke & Mirrors—available for one day only.
Standard Edition decks excluded.
Estimated ship date: August 20th.
Stainless Steel tray with lid designed by Sam Amis. Machined in China. For contrast and aesthetics, the interior has been sandblasted while the exterior has been left raw.
Inspired by the geometric vocabulary of Brutalist architecture, the case is composed of essential forms—clean planes, sharp edges, and a single precisely cut opening.
Turn the case over and you'll find the D&D monogram precision-etched into the stainless steel. A permanent mark of authenticity and a quiet signature on the object itself.
On Brutalism
Brutalist architecture emerged from the principles established by the Bauhaus and later refined through Modernism. It embraced the belief that beauty is found in clarity, purpose, and honest construction, where geometry, proportion, and material became the primary language of design.
We see a similar philosophy in the work we create. In Brutalism, structure isn't something to hide—it is the architecture. Likewise, technique is not merely a means to an end—it is the art. The geometry of the cards, the rhythm of the hands, the sound of paper in motion, and the choreography of the performance become inseparable from illusion.
Whether creating playing cards, packaging, or original objects for Art of Play, we pursue reduction over excess, creating forms that communicate through proportion, precision, and material rather than ornament.
Structure becomes the spectacle.